Our groundbreaking interactive albums are crafted for individual game styles and designed to match bespoke game music production, giving users a breadth of adaptive, middleware ready music for any project. With hundreds of tracks in our library, developers will save time and resources by ingesting our world-class scores directly into their engine.
Discover our growing catalog of game-ready tracks designed specifically for developers looking for familiar and simple music licensing.
Each track is meticulously organized to cater to developers of every calibers preferred workflow. Our music solution saves precious time and resources and ingests seamlessly into middleware audio engines including Audiokinetic’s Wwise and Firelight Technologies’ FMOD.
Every track comes with at least 5 game states, allowing maximum in-game flexibility. The states react directly to the player and loop indefinitely. Game states, along with intelligently done stemming, means loops can evolve to avoid “loop fatigue” and elevate player immersion.
Our collection includes:
Bit Depth: 24bit
Sample Rate: 48kHz
Interactive Loudness Target: -18 LUFS
Wwise Version: 2021.1.9
Wwise Organization:
Each Wwise project uses industry standard systems for file naming, organization, and interactive music hierarchy. A track is carefully implemented with individual work units to make importing assets and hierarchies from each album Wwise project seamless. Individual tracks and albums are identically, allowing the user to import data from multiple album Wwise projects.