Loudness Targets

Covering interactive and linear standards

Metadata

Robust and exhaustive for optimal efficiency

Worldwide Clearance

All music is precleared for global use

Middleware Ready

Working in Wwise format for ease, familiarity and speed

LOADING...

Epic

Epic

  • Menu
  • Level
  • Boss

ACTION

ACTION

  • Menu
  • Level
  • Boss

PUZZLE

PUZZLE

  • Menu
  • Level
  • Boss

CLASSIC

CLASSIC

  • Menu
  • Level
  • Boss

RACING

RACING

  • Menu
  • Level
  • Boss
Made with FMOD Studio by Firelight Technologies Pty Ltd.

Adaptive music for every game

Our groundbreaking interactive albums are crafted for individual game styles and designed to match bespoke game music production, giving users a breadth of adaptive, middleware ready music for any project. With hundreds of tracks in our library, developers will save time and resources by ingesting our world-class scores directly into their engine.

Wwise Ready Music

Discover our growing catalog of game-ready tracks designed specifically for developers looking for familiar and simple music licensing.

Each track is meticulously organized to cater to developers of every calibers preferred workflow. Our music solution saves precious time and resources and ingests seamlessly into middleware audio engines including Audiokinetic’s Wwise and Firelight Technologies’ FMOD.

Why is our music different?

Every track comes with at least 5 game states, allowing maximum in-game flexibility. The states react directly to the player and loop indefinitely. Game states, along with intelligently done stemming, means loops can evolve to avoid “loop fatigue” and elevate player immersion.

Our collection includes:

  • 400 Tracks
  • 2000 Game States
  • 800 Stings
  • Stems

Tech Specs

Bit Depth: 24bit

Sample Rate: 48kHz

Interactive Loudness Target: -18 LUFS

Wwise Version: 2021.1.9

Wwise Organization:

Each Wwise project uses industry standard systems for file naming, organization, and interactive music hierarchy. A track is carefully implemented with individual work units to make importing assets and hierarchies from each album Wwise project seamless. Individual tracks and albums are identically, allowing the user to import data from multiple album Wwise projects.

Talk to our team

Discover thousands of game states today

Gaming's easiest music solution